* chore: repoint OpenCode links to agentlabs.cc/opencode
agentlabs.cc/opencode and /opencode/privacy are now live (200). Repoint
README, distribution listings (Play/App Store/F-Droid/IzzyOnDroid/iOS),
docs, and in-app privacy links (settings + telemetry consent) from
www.vibebrowser.app/opencode to the canonical agentlabs.cc hub.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(ci): run local opencode server for CUA smoke true-E2E (#15)
GitHub-hosted runners can't reach the Tailscale dev server
(100.108.64.76:4096), so the CUA smoke always failed at session creation.
- Install opencode-ai and run `opencode serve` on the runner host; the
Android emulator reaches it via 10.0.2.2. OPENCODE_URL now points there.
- Healthcheck /global/health before launching the app; dump server log on
failure for diagnosis.
- Add --only-connect-scenario to the smoke script and run just the
connect-and-verify-sessions path in CI: deterministic, needs no model
backend. The scenario now creates a session if the list is empty, so a
fresh server still yields a non-empty list.
This makes the smoke a true E2E and also exercises the #10 sessions-list
rendering path against a real server.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(ci): emulator smoke script is dash, not bash — drop brace-group healthcheck
android-emulator-runner runs the script: block under /usr/bin/sh (dash). The
multi-line `|| { ...; }` healthcheck was a dash syntax error (end of file
unexpected), failing the step before the smoke ran. Replace with a non-fatal
one-line re-check; the server was already health-gated in the prior step.
* docs(tasks): record smoke CI round 1 failure + dash fix
---------
Co-authored-by: engineer <engineer@opencode.ai>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Pre-fills data safety / content rating / target audience / ads declarations from
the app's actual behavior so the one human gate (Play Console App content) is a
quick verify-and-enter. User must review before attesting.
Reproduced locally against the v0.4.2 APK: androguard 4.0.x fails resource
parsing ('res1 must be zero!'), 4.1.0/4.1.1 fail signature parsing
('NoOverwriteDict' object has no attribute 'append'), and 4.1.4 parses both
cleanly. fdroidserver 2.4.4's own resolver pulls a buggy 4.1.x, so pin 4.1.4.
Pinning fdroidserver 2.4.4 hit androguard parse bugs on modern aapt2 APKs
(4.1+: NoOverwriteDict.append; 4.0.x: 'res1 must be zero!'). Upgrade to latest
fdroidserver which ships a compatible androguard.
The phone-01/02/03 'screenshots' were AI-generated mockups (Apple '9:41'
marketing clock on an Android app, synthetic dark-theme rendering that doesn't
match the app's actual light theme, text overlapping buttons). Shipping these
as screenshots violates Google Play's real-screenshot policy and misleads users.
- Delete the three fake mockups.
- Add a real screenshot captured from the app running on an Android emulator
(build cc.agentlabs.opencode) under play-graphics/screenshots/.
- Fix README store badges: were falsely marked 'available' linking the old
ai.opencode.mobile package. Now: real APK download (GitHub releases),
Google Play 'coming soon', F-Droid 'submitted' (MR #39530).
Connected-state screenshots (session list, streaming chat, diff viewer) will be
captured from the end-to-end smoke test (app + real opencode server).
fdroidserver 2.4.4 + androguard 4.1+ crashes in 'fdroid update' with
"'NoOverwriteDict' object has no attribute 'append'" while parsing the APK
v2/v3 signature. Pin androguard>=4.0,<4.1 to restore the self-hosted F-Droid
repo publish.
First tagged release after the ai.opencode.mobile -> cc.agentlabs.opencode
rename. Produces a signed cc.agentlabs.opencode APK on the GitHub release and
refreshes the self-hosted F-Droid repo to the current package — prerequisite
for the F-Droid mainline / IzzyOnDroid submissions.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The canonical public landing page is https://www.vibebrowser.app/opencode.
Repoint README and store-listing website references from agentlabs.cc/opencode
to www.vibebrowser.app/opencode. Privacy-policy URLs and GitHub repo links
left unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Update product/marketing website references in README and store-listing
docs from the old vibebrowser.app subdomain to the new landing page at
https://agentlabs.cc/opencode. Privacy-policy URLs and source-repo links
left unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Track multi-step/upgrade work in the related GitHub issue via gh issue
comment, not by editing AGENTS.md or writing /tmp scratch files. Verify
steps in the real channel before claiming done. Drive web UIs via
snapshot->act-on-current-uids->re-snapshot, never batched/guessed clicks.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
publish-play-store.yml caches android/build + intermediates with a
restore-keys prefix fallback. After the package rename, that fallback
restored a generated autolinking tree (ReactNativeApplicationEntryPoint.java)
referencing the OLD package ai.opencode.mobile.BuildConfig, so
compileReleaseJavaWithJavac failed. Delete generated + intermediates
before prebuild so they regenerate for cc.agentlabs.opencode.
Build.yml has no Gradle cache, which is why it built the new package fine.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace earlier paraphrased launch block with verbatim job-log lines
(am start cc.agentlabs.opencode/.MainActivity, 15 driven steps) and
screenshot proof (Sessions + Add-Connection render). Failure is the
env connection-timeout gap (#15), not a rename regression.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename verified: HEAD builds cc.agentlabs.opencode (build green) and the
app launches at runtime under the new package. CUA session goal blocked
by CI env (no opencode server) -> issue #15.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
success/design/verify/decisions/worklog for the package rename slice.
Rename verified: build green + runtime launch of cc.agentlabs.opencode.
CUA session goal blocked by env (no opencode server in CI) -> issue #15.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The earlier rename commit did not persist the package-identity edits for
app.json, build.gradle, fastlane, the publish workflow, and the Kotlin
package declarations (they were reverted in the working tree after staging).
HEAD therefore still built ai.opencode.mobile. This commits the real
cc.agentlabs.opencode identity so CI builds the rebranded package.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename commit missed the Python launcher constant; HEAD still targeted
the old package so the smoke could not find the installed app.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename left both old and new package am-start lines; old package is no
longer installed and pollutes the smoke launch. Launch only
cc.agentlabs.opencode/.MainActivity.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add ASO audit and apply recommendations to play-listing.md (optimized
title, short/full description, category, tags), refresh whatsnew, and
update AGENTS.md Play Console section for the cc.agentlabs.opencode rebrand.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rebrand to agentlabs.cc domain. Updates applicationId/namespace, Kotlin
package + source dir, Expo bundleIdentifier/package, CI publish + CUA
workflows, fastlane, and the CUA smoke launcher. Targets new Play Console
app (id 4976021563707170091); legacy ai.opencode.mobile app is orphaned.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Switch from manual emulator management to the proven emulator-runner action
- Use API 30 (boots faster than 34 with software rendering)
- Build APK before starting emulator to minimize emulator uptime
- All emulator-dependent steps run inside the action's script block
- Move env vars to job level for cleaner structure
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Enable KVM for hardware acceleration (required for x86_64 emulator)
- Use nohup for emulator process to prevent terminal association issues
- Add avdmanager list to verify AVD creation
- Include platform-tools in sdkmanager install
- Increase boot timeout to 180s
- Upload emulator.log as artifact for debugging
- Reduce job timeout to 45min (was 60)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
The build.gradle now reads RELEASE_STORE_FILE, RELEASE_STORE_PASSWORD,
RELEASE_KEY_ALIAS, and RELEASE_KEY_PASSWORD env vars for release signing.
Falls back to debug keystore for local development.
Also updates whatsnew for v0.4.1.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Document chrome-devtools-mcp setup (autoConnect, port 9333, no --remote-debugging-port)
- Add Google Play Console details (app ID, service account, console URL)
- Document CUA test trigger requirements (mandatory before merge/release)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- Add v* tag trigger to cua-smoke.yml so releases are E2E tested
- Add 'When to run CUA test' section to AGENTS.md documenting mandatory testing
Closes#13 (partial)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix(sessions): use active connection client directly, remove roots filter
Root cause A: loadSessions was calling clientForDirectory(serverHome) which
scoped the session list to /home/azureuser — a different project than the
server's active CWD. Sessions in the current project (e.g. opencode-mobile)
were never returned.
Root cause B: roots:true filtered out sessions that have a parentID (sub-task /
AUTO-REVIEW sessions), hiding valid sessions from the list.
Fix: use connState.client directly (the connection's active directory) and drop
the roots filter so all sessions for that project are visible.
Also adds a verify_session_list CUA smoke scenario that navigates back to the
sessions tab after creating a session and asserts the list is non-empty —
covering the regression path that was previously untested.
* fix(sessions): fetch serverHome in addConnection so loadSessions shows correct sessions
Root cause: addConnection() built the HTTP client but never fetched serverHome
(only loadConnections and setActiveConnection did). When the user adds a new
connection (fresh install / first sign-in), serverHome = null, so loadSessions
fell through to connState.client (the server's CWD). On this dev server the CWD
is the deploy directory — 11 old May-19 sessions that are not the user's recent
work sessions.
Fix: addConnection now fetches currentProject + serverHome via the same
Promise.all as setActiveConnection, before calling set(). This ensures
loadSessions immediately uses clientForDirectory(serverHome) → the global
project → the user's actual recent parent sessions.
Also adds --opencode-url flag to the CUA smoke script, which appends a
connect_and_verify_sessions scenario that reproduces the regression:
python scripts/android-cua-smoke.py --opencode-url http://100.108.64.76:4096
* fix(sessions): recover home scope after fresh connect
Resolve stale deploy-only session list by recovering server home during first load and keeping regression coverage in default Android CUA smoke and CI.
* chore(release): bump version to 0.4.0
- sessions.ts: deleteSession looks up session.directory and uses clientFor()
instead of bare client, so cross-project deletes hit the right server path
- index.tsx: submitRename uses clientForDirectory(session.directory) so renames
work for sessions not owned by the active project directory
- index.tsx: handleSwitchDirectory calls catalog.load() after a directory switch
so agents/commands/providers refresh for the new project
- session/[id].tsx: introduce sessionClient (directory-aware) and use it in
handlePermissionReply, handleQuestionReply, handleQuestionReject, slash-command
send, and the refreshPending bootstrap call; also add 'directory' to useEffect deps
- catalog.ts: remove debug console.log
When no project directory is explicitly selected, the session list was
filtered to the server's CWD, hiding sessions from other projects.
Fix by using the server's home path (fetched from /path) as the
x-opencode-directory header when listing sessions without an explicit
project directory. This ensures recent sessions across all projects
appear in the list.
The sessions screen was using useEffect with [client] to load sessions,
which only fired when the client object reference changed. If the app
was backgrounded and later foregrounded (common scenario on mobile),
the session list was never refreshed, showing stale data.
Replaced with useFocusEffect from expo-router so sessions are
reloaded every time the sessions tab is focused — including:
- Initial mount
- Coming back from background
- Switching tabs and returning
All EAS build/submit steps now guard on check-apple output.
Workflow emits a warning instead of failing when EAS_TOKEN is absent
(Apple Developer enrollment still pending).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- build.yml: use production keystore (KEYSTORE_BASE64) on tag pushes,
fall back to debug key for PRs/branch builds — build.gradle already
reads RELEASE_STORE_FILE env var so no Gradle changes needed
- distribution/fdroid-submission/metadata.yml: filled
AllowedAPKSigningKeys with actual SHA-256 fingerprint, commit tag
updated to v0.3.1, version bumped to 0.3.1
- app.json: bump version 0.2.3 → 0.3.1, versionCode 1 → 2
- Add eas.json + EAS README for iOS App Store builds
- Add fastlane/metadata/android for Play Store / F-Droid graphics
- Add distribution docs: applestore, fdroid, market, playstore,
security, threat-model, opencode-site-deploy
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Record each scenario as MP4 via ADB screenrecord in a background thread
- Pull video to /tmp/cua_<scenario>.mp4 after test completes (always)
- Upload to ArchiveBox if ARCHIVEBOX_URL + ARCHIVEBOX_API_KEY env vars set;
gracefully skips when not configured (CI default)
- Upload all artifacts (PNG screenshots + MP4 videos) always, not only on failure
- Pass ARCHIVEBOX_URL/ARCHIVEBOX_API_KEY secrets to workflow (optional)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(security): fail closed on biometric init error
H-03: setting isAuthenticated: true on initialization failure was a
security bypass — any crash during biometric setup granted full access.
Fail closed instead; user sees auth prompt on next open.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(security): use Crypto.randomUUID for connection IDs
H-04: Math.random() is not cryptographically random. Connection IDs are
used as SecureStore key suffixes; switch to expo-crypto randomUUID for
a secure source.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(deps): pin expo-crypto to ~15.0.9
15.0.10 does not exist on npm; ~15.0.9 is the latest stable in the 15.x series compatible with Expo SDK 54.
* feat: add OpenCode Connect coming-soon waitlist card
Adds a discoverable 'OpenCode Connect — Coming Soon' card to the
add-connection quick-connect screen. Users can enter their email and
tap 'Join Waitlist' to send a pre-filled mailto. No backend required.
* fix(cua): detect actual screen dimensions and fix JSON parsing
- Get real screen size via `wm size` instead of hardcoding 1080x2400;
emulator is 1080x1920 so y-coordinates were systematically off
- Extract first JSON object via regex when model returns multiple objects
- Use AZURE_OPENAI_MODEL env var for deployment name (defaults gpt-5.4)
- Add AZURE_DEV_AI_* path for Azure AI Foundry endpoints
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(security): SHA-pin upload-google-play and sanitize notification bodies
M-02: Pin r0adkll/upload-google-play to commit SHA e738b9d (v1.1.5)
to prevent supply-chain hijack via tag mutation.
M-03: Sanitize all push notification bodies — strip control chars,
truncate to 200 chars. Prevents server-supplied strings (error messages,
file paths from permission patterns, session titles) from leaking
unbounded text into the OS notification drawer.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(privacy): add telemetry consent gate for Sentry crash reporting
Sentry was always-on, violating F-Droid anti-feature policy and user
trust norms. Now gated behind explicit opt-in:
- First-launch consent modal (TelemetryConsentModal) shows once on
fresh install; user can Allow or Decline.
- Consent state persisted in expo-secure-store (survives restarts).
- Settings > Privacy section: crash reporting toggle + privacy policy link.
- initSentry() called only after consent granted — not on app start.
Closes#3 (partial)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(config): add real icons and complete iOS/Android app.json config
- Add 1024×1024 app icon, 432×432 adaptive icon foreground, 200×200 splash
- iOS: push notification entitlement (aps-environment: production), speech/
microphone/camera/photo usage descriptions for future features, disable
ITSAppUsesNonExemptEncryption
- Android: adaptive icon with dark background (#0F172A), versionCode: 1
- expo-notifications plugin wired in app.json
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(dist): add iOS CI workflow, README rewrite, CONTRIBUTING, and LICENSE
- publish-app-store.yml: EAS Build + TestFlight submission; runs on tag/release/
workflow_dispatch; bumps ios.buildNumber from github.run_number
- README: full rewrite — features, install badges, connection guide, contributing
- CONTRIBUTING.md: contribution guide for OSS contributors
- LICENSE: MIT
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* docs(dist): add store listings, strategy, privacy policy, F-Droid/IzzyOnDroid templates
- distribution/strategy.md: monetization strategy (free client + opencode Cloud)
- distribution/play-listing.md: Google Play store copy (name, description, tags)
- distribution/app-store-listing.md: App Store listing copy
- distribution/privacy-policy.{md,html}: GDPR-compliant privacy policy
- distribution/PLAY_CONSOLE_SETUP.md: Play Console setup runbook
- distribution/ios-enrollment-runbook.md: Apple Developer Program enrollment steps
- distribution/SIGNING-KEY-FINGERPRINTS.md: keystore fingerprint for reproducible builds
- distribution/fdroid-submission/: F-Droid metadata template
- distribution/izzyondroid-submission/: IzzyOnDroid submission template
- distribution/whatsnew/: Play Store release notes (en-US)
- distribution/whatsnew-ios/: TestFlight release notes
- distribution/play-graphics/: Play Store screenshot placeholders
- distribution/app-store-graphics/: App Store screenshot placeholders
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(telemetry): handle SecureStore failure + Android back button
- add .catch() on loadTelemetryConsent() so SecureStore rejection
shows the consent modal instead of blocking startup forever
- add onRequestClose={onDecline} to Modal so Android back button
records the decline rather than silently dismissing
- fix catch block in telemetry.ts to not clobber _resolved when
SecureStore read fails mid-session
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(ci): run gradlew clean to prevent stale modules.json duplicate
Sentry Gradle plugin writes modules.json to src/main/assets; cached
build intermediates contain an old copy → mergeReleaseAssets fails
with 'Duplicate resources'. Running clean before assembleRelease
clears the intermediate state.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(ci): remove android build output cache causing duplicate modules.json
Caching android/app/build/intermediates and android/app/.cxx causes
two issues:
1. Stale modules.json in intermediates → Duplicate resources error
2. .cxx CMake artifacts reference absolute paths → ninja clean fails
Keeping only Gradle distribution cache (~/.gradle) which is safe.
Expo prebuild regenerates android sources fresh each run anyway.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
- actions/setup-node cache: npm
- actions/cache for ~/.gradle/caches, ~/.gradle/wrapper, android/.gradle
- actions/cache for Android intermediates (android/app/build/intermediates,
android/build, android/app/.cxx)
- Skip debug keystore regeneration if cached
- Add workflow_dispatch to publish-play-store for manual re-runs
Cuts a clean run from ~6m to ~2-3m once warm.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The sentry-cli source-map upload during bundleRelease fails with
"An organization ID or slug is required" because SENTRY_ORG,
SENTRY_PROJECT and SENTRY_AUTH_TOKEN were only declared in build.yml.
Also align npm install with --legacy-peer-deps to match build.yml.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* feat(diagnostics): active connect-failure triage + Sentry + in-app share
Replaces the opaque "Connection Failed" / "Network request failed" dead-end
with on-device diagnostics that classify *why* a connect attempt failed.
On failure (quick connect and edit-connection test), the app now:
- runs parallel probes: target /global/health, target root, and a public
204 endpoint (internet reachability check)
- classifies the cause: malformed-url, no-internet, server-unreachable,
health-failed, tls-error, timeout
- shows a plain-English summary + a "Share report" button that copies a
full report (target URL, per-probe results w/ error.cause, device/app
info, recent log ring-buffer) to the clipboard and opens the share sheet
- captures the same structured context to Sentry (auto-upload), gated on
EXPO_PUBLIC_SENTRY_DSN so dev/CI builds work without secrets
New: src/lib/logbuffer.ts (ring buffer + logger), src/lib/diagnostics.ts
(regex URL parse — Hermes URL is incomplete — probe + report + share),
src/lib/sentry.ts (no-op-without-DSN wrapper, scrubs basic-auth from URLs).
Wired Sentry.wrap around RootLayout and initSentry() at module load.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* ci(sentry): wire Sentry DSN + source-map upload env into build; bump to 0.2.2
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(connect): surface real connection error instead of generic dialog
testConnection swallowed the actual fetch error and returned a bare
boolean, so every failure collapsed to the same "Connection Failed"
text. On-device this made tailnet/LAN connect failures impossible to
diagnose (DNS vs timeout vs 401 vs cleartext all looked identical).
- testConnection now returns { ok, error } with the real error message
- add.tsx and [id].tsx dialogs show the error + target URL, plus a
Tailscale/MagicDNS hint
- IP field keyboard: decimal-pad -> url, so tailnet hostnames can be
typed (not just pasted)
Verified backend is healthy and reachable over tailnet (health 200,
port 4096 open in packet filter, cleartext present in shipped v0.2.0
APK), so the failure is client-side and was previously unobservable.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(connect): normalize pasted IP/URL to avoid double scheme
Quick-connect blindly did `http://${ip}:${port}`. Pasting a full URL
(e.g. "http://100.108.64.76:4096", as the clipboard auto-paste offers)
produced "http://http://100.108.64.76:4096:4096" -> malformed URL ->
"Network request failed". This is the real tailnet connect failure:
typing a bare IP worked, pasting the displayed URL did not.
buildUrl now strips an existing http(s) scheme, drops any path, and
lifts a trailing :port out of the host field, so pasted full URLs,
host:port, and bare hosts all resolve to a single well-formed URL.
Reproduced and fixed on the Android emulator (paste full URL: fails
before, connects after).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>